#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;

namespace SCore.Editor.WindowDraw
{
    public class EditorContentHelp
    {
#if UNITY_EDITOR
        //iconContent 
        public static readonly GUIContent GotoBeginingContent =
            L10n.IconContent("Animation.FirstKey", "Go to the beginning of the timeline (Shift+<)");

        public static readonly GUIContent PreviousFrameContent =
            L10n.IconContent("Animation.PrevKey", "Go to the previous frame");

        public static readonly GUIContent PlayContent = L10n.IconContent("Animation.Play", "Play the timeline (Space)");

        public static readonly GUIContent NextFrameContent =
            L10n.IconContent("Animation.NextKey", "Go to the next frame");

        public static readonly GUIContent GotoEndContent =
            L10n.IconContent("Animation.LastKey", "Go to the end of the timeline (Shift+>)");

        public static readonly GUIContent NewContent = L10n.IconContent("CreateAddNew", "Add new tracks.");
#endif
    }
}